![]() It simply doesn't know how to collect resources and balance expenditures. ![]() The underlying problem (as far as resource management goes) is that there is no AI whatsoever. Guess I'm late to this discussion, but I'll still add my piece: I want AI like in Age of Empires 2 for example, challenging but fair. I don't have the time to train hundreds of hours to be that good. Surely you've noticed that when starting at age 1, by late Copper age the AI will have completely surpassed your economy and at the same time is capable of sending 20 Sampsons to break your base? From what I've read in the Internet, you have to be a serious pro to beat the AI. I hear that it gets war elephants at 1 gold and 1 food, or whatever resources it was that they required. The AI can recruit units at a massively faster speed than you do and at hugely reduced cost. ![]() The AI will have a stronger economy score than you do. Start with 20 villagers, have the AI start with 1. The AI has massive, MASSIVE resource bonuses. It doesn't even pretend to have a fog of war, it knows where you have everything and it will deliberately exploit every hole in your defenses. The AI is all-seeing, far more so than typically in RTS games.
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